With Neil Druckmann naming RE4 as one of the five games that inspired him, it is clear that Naughty Dog has drawn a lot of ideas from this title. What do other game developers think of Resident Evil 4? According to Capcom’s own data, all versions of the game, including ports and re-releases, have sold 12.3 million units combined, becoming a global hit. ![]() Launched in 2005, Resident Evil 4 has won multiple awards and is still one of the highest-rated games of all time (the GameCube version has an average score of 96/100 on Metacritic). Who knows what the Dead Space series would look like if not for RE4. But all the risks eventually paid off, inspiring other developers to mix horror with action and juggle genres more boldly. With Resident Evil 4, Mikami seemed to completely deconstruct, if not mock, the core pillars of the survival horror genre he once popularized. This system can be seen in dozens of titles, some of which are now considered classics, from Gears of War and Uncharted to The Last of Us and even Mass Effect. The over-the-shoulder camera and its use in combat has become the gold standard for third-person shooters and action horror games. The precision aim feature also kept you from moving while taking shots, which made encounters with waves of enemies more tense. In Resident Evil 4, firearms are aimed with a laser sight instead of a crosshair, allowing players to shoot at specific parts of enemies’ bodies and have more control over combat sections. The camera also formed the basis for a new shooting system. But at the time, the team didn’t realize they were doing something special they just thought that this angle was the best for the game and its concept. creator Masahiro Sakurai, who visited Capcom during the development of RE4 and found the system really great. As Mikami mentioned in a video dedicated to the Resident Evil series, the first person to praise the new camera was Super Smash Bros. Invented almost by accident, the over-the-shoulder angle wasn’t designed as something innovative or groundbreaking. ![]() ![]() Interestingly, Mikami came up with this idea after playing Onimusha 3: Demon Siege and thinking, “If only the camera was behind the player, it would have been so much better.” This allowed the developers to make Resident Evil 4 more action-focused while creating a more immersive experience for players. He eliminated the tank control system of previous RE games and replaced it with the over-the-shoulder camera. He scrapped previous ideas and decided to take the franchise in a completely new direction.Īs the game designer told Game Informer, he was basically tired of the old gameplay because it felt “just more of the same.” So Mikami made a few shakeups that ended up not only changing the Resident Evil series, but also influencing subsequent generations of horror and action titles. Shinji Mikami, the creative genius behind the first RE game, took over the development of Resident Evil 4 after it had already gone through several iterations. the original game What makes the original Resident Evil 4 so special?
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |